Ubiquitous Computing ist ein technologisches Paradigma, das von einer fortschreitenden Durchdringung unseres Alltags mit digitalen informationsverarbeitenden Einheiten ausgeht. Dieses WPF verfolgt einen forschungs-orientierten Ansatz: Nach einer Einführung in das Thema durch den Dozenten erarbeiten die Teilnehmer in Teams eigene forschungs-orientierte Ideen, die sie in seminaristischem Unterricht und Projekten umsetzen.
WPF Internet of Things (WS16/17)
The amount of everyday objects augmented with computing technology is rapidly increasing. This allows to provide or use services of objects through the Internet, for instance controlling a device like a coffee machine or measuring the usage of a vending machine. Due to the growing relevance of the IoT in various domains we are offering a module dealing with its technologies. During this project-oriented WPF you will learn how to connect non-computing devices to the Internet following an approach of brainstorming an idea, designing a system and prototyping a product.
WPF Internet of Things Retrospection
Am 6. Juli 2016 fanden die Abschlusspräsentationen des WPF’s Internet of Things statt. Insgesamt wurde fünf Projekte vorgestellt. In diesen Projekten wurde ein breites Spektrum an Ideen und Technologien umgesetzt und eingesetzt. Von Alltagsgegenständen wie Schränken, Kaffeemaschinen oder auch Wäscheleinen, wurden allerhand Sensoren und modernste Mini-Computer verwendet. Zum Einsatz kamen Rasberry Pi 3, Photons, Arduinos, LEDs, Drucksensoren, Gewichtssensoren, NFC Tags, Feuchtigkeitssensoren, AT Tinys, Gyroskope und viele andere Materialien sowie MQTT und HTTP für die Kommunikation. Im Folgenden soll eine kleiner Rückblick auf die Projekte dargestellt werden.
Guided Projects
We are offering three guided projects for our master students next semester: Toolkit for Building Multi-Device Prototypes (with Deutsche Telekom), Aufbau einer IoT Architektur mit MQTT (with Opitz Consulting), Erweiterung des Interaktionsraums mobiler Geräte.
Call for Papers: UbiTtention 2016
Users of digital devices are increasingly confronted with a tremendous amount of notifications that appear on multiple devices and screens in their environment, such as at smart homes, smart offices, smart cities, and smart mobile environments. It becomes obvious that intelligent attention management systems and alternative, for example ambient, representations of incoming notifications are needed.
The goal of this workshop is to discuss how the problems of information overload and overchoice can be solved. In the era of the Internet of Things (IoT) we have to handle incoming notifications from all our devices, and together with developments in smart city environments or with smart mobility the information overload will grow. In this workshop we want to focus on a larger understanding of the different roles notifications can play in a wide variety of computing environments including the office, the home, in cars, and other smart environments.
We solicit original, unpublished, technical papers in the areas relevant to the above topics, including, but not limited to: understanding mobile information needs, mobile notifications, mobile attention behavior, detection/prediction of availability and attention, detection/prediction of information perception, information overload, multimodal interaction with focus on attention optimization, interaction across devices, multi-device interaction, frameworks and tools for the development of smart attention systems, ambient notifications.
New tiny IoT devices
These little guys just arrived at our lab. The ESP8266 looks promising for IoT projects. Let us know if you are interested in doing some tests or if you have some experience working with this device.
Some new arrivals for IoT projects
Some new arrivals for projects related to the Internet of Things. Among those are the new Raspberry Pi 3 (now with WiFi and BLE on board), Arduino Yun, some Photons, and some interesting sensors like for temperature, distance, buttons, rotary
WPF Internet of Things (SS16)
The amount of everyday objects augmented with computing technology is rapidly increasing. This allows to provide or use services of objects through the Internet, for instance controlling a device like a coffee machine or measuring the usage of a vending machine. Due to the growing relevance of the IoT in various domains we are offering a module dealing with its technologies (like Raspberry Pi, Arduino, MQTT, Node-Red, Johnny Five). In this WPF you will learn about the basics and the relevance of the IoT. During this project-oriented class you will learn how to connect non-computing devices to the Internet.
Toolkit for Multi-Device Prototypes
Proposal for Student Project Prototyping is a strong method for designing new software interfaces. However, most current tools (like Axure) only focus on single-device applications. This makes it hard to prototype the experience of connected applications (like a remote control
Recognition of IoT Building Blocks
Proposal for Student Project Prototyping for the Internet of Things comes along with experimentation and testing of variations of components for new scenarios. For playing around with different use cases people test different sensors and actuators. For prototyping it would be interesting