WPF Ubiquitous Computing (WS16/17)

WPF Ubiquitous Computing (WS16/17)

Ubiquitous Computing ist ein technologisches Paradigma, das von einer fortschreitenden Durchdringung unseres Alltags mit digitalen informationsverarbeitenden Einheiten ausgeht. Dieses WPF verfolgt einen forschungs-orientierten Ansatz: Nach einer Einführung in das Thema durch den Dozenten erarbeiten die Teilnehmer in Teams eigene forschungs-orientierte Ideen, die sie in seminaristischem Unterricht und Projekten umsetzen.

WPF Mobile Computing (WS16/17)

WPF Mobile Computing (WS16/17)

In this WPF students will learn about the relevance, challenges and technologies of mobile software development. After taking part in this module they will be able to design, implement and manage mobile apps for smartphones. This module enables students to deal with their own mobile systems for other study projects, for their final theses or on job.

WPF Mobile Computing (SS16)

WPF Mobile Computing (SS16)

In this elective module students will learn about the relevance, challenges and technologies of mobile software development. After taking part in this module they will be able to design, implement and manage mobile apps for smartphones. This module enables students to deal with their own mobile systems for other study projects, for their final theses or on job.